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About the Role
At Meta Reality Labs Research, weβre dedicated to building best-in-class consumer experiences in virtual, augmented, and mixed reality. Come work alongside industry-leading scientists and engineers to create the technology that makes VR and AR pervasive and universal. Join the adventure of a lifetime as we make science fiction real and change the world.
The audio team within Reality Labs Research is looking for an experienced Machine Learning Research Scientist, with a specialty in Spatial Audio processing to join our team and develop next generation Spatial Audio algorithms in order to bring new and complex audio technologies to life in a product-driven research environment.
Qualifications
Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta PhD in Electrical Engineering, Computer Science, Acoustics, or a related technical field 3+ years of experience in audio research and development, including experience with spatial audio processing, and with ML models designing training and implementation Experience with programming languages such as C++, Python, or MATLAB Demonstrated experience and understanding of linear and non-linear multichannel spatial audio signal processing Proven track record of successfully maturing innovative technology in industry or similar environment Experience with development of source separation, speech enhancement, noise reduction models Experience with development of spatial audio capture algorithms, including signal-dependent and signal-independent approaches Publication record in high-quality conferences and journals in the field of audio research Demonstrated experience designing, executing and analyzing perceptual studies to evaluate audio performance Experience with spatial audio mixing formats - surround, Atmos, Ambisonics Experience utilizing any DAW, e.g. Reaper, Audition, Wwise, FMOD, Unity, Unreal, Premiere, Pro Tools Experience with virtual and augmented reality audio applications
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