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3D Artist - Platform Architecture

Apple 📍 Santa Clara, California, United States
📅 2025-11-18T00:00:00Z

About the Role

Back to search results 3D Artist - Platform Architecture Santa Clara, California, United States Hardware Submit Resume Summary Posted: Nov 18, 2025 Role Number: 200632099-3760 Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. Description As an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. Responsibilities Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design. Perform research necessary to support visual development. Develop and concept visual styles and build prototypes. Create and compose believable 3D environments that run smoothly. Collaborate closely with the artists, designers and engineers to define the look of our projects. Minimum Qualifications Bachelor’s degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows. Preferred Qualifications 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games. Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $147,400 and $272,100, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program. Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant . Apple accepts applications to this posting on an ongoing basis. Submit Resume Back to search results See all roles in Santa Clara
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